Showing posts with label highly effective. Show all posts
Showing posts with label highly effective. Show all posts

Wednesday, 13 March 2013


 

Is buzz no more valuable than an ad?




What if the experts are wrong and ads are just as persuasive as buzz? This can't

be possible, can it? The experts have told us that there is a new breed of human

being out there who no longer wants to be marketed to. She pays no attention

to ads. She is immune to the "interruption model" and we need to get her

"permission" to market to her.

Not so fast, says David Michaelson Co., a New York-based company that

studies measurement of communications effectiveness,and has compared the

effect of publicity with traditional advertising in a controlled experiment. He

and a co-author presented research subjects with a faked ad for an invented

product, and a faked newspaper article about the same product. On a scale of 1

to 10, the article was a 10 "from the standpoint of a publicist's dream article,"

Dr. Michaelson says. Yet their study showed that the article was no more

effective than the ad in building brand awareness. Now here's something to

think about. I have no idea of the validity of this study. But if it's true that

people are not terribly moved by "buzz" in reputable media like newspapers,

how much power do you think buzz has in dopey social media like blogs, and

Twitter and Facebook?

Maybe buzz is exactly what it sounds like -- just a lot of mouths yapping.

Monday, 25 February 2013


What is effective communication?





Communication is best summarized as the transmission of a message from a

sender to a receiver in an understandable manner. The importance of effective

communication is immeasurable in the world of business and in personal life.



From a business perspective, effective communication is an absolute must, it

commonly accounts for the difference between success and failure.

It has become clear that effective business communication is

critical to the successful operation of modern enterprise. Every business person

needs to understand the fundamentals of effective communication.

Poor communication reduces quality, weakens productivity, and eventually

leads to anger and a lack of trust among individuals within the organization.

The communication process is made up of four key components. These

components include encoding, medium of transmission, decoding, and

feedback


. There are also two other factors in the process, and those two factors

are present in the form of the sender and the receiver. The communication

process begins with the sender and ends with the receiver. Successfull

communication takes place when the receiver correctly interprets (and then

interacts) with the sender's message.

The extent to which a person comprehends the message will depend

on a number of factors, which include the following: how much the individual

or individuals know about the topic, their receptivity to the message, and the

relationship and trust that exists between sender and receiver. All

interpretations by the receiver are influenced by their experiences, attitudes,

knowledge, skills, perceptions, and culture. It is similar to the sender's

relationship with encoding.

Feedback is the final link in the chain of the communication process. After

receiving a message, the receiver responds in some way and signals that

response to the sender. The signal may take the form of a spoken comment, a

long sigh, a written message, a smile, or some other action.

Without feedback, the sender cannot effectively communication.



Feedback is a key component in the communication process because it allows

the sender to evaluate the effectiveness of the message. "Feedback plays an

important role by indicating significant communication barriers: differences in

background, different nterpretations of words, and differing emotional

reactions"


When followed properly, communication can usually assure that

the sender's message will be understood. Certain barriers

present themselves throughout the process. Those barriers are factors that have

a negative impact on the communication process. Some common barriers

include the use of an inappropriate medium (channel), incorrect grammar,

inflammatory words,words that conflict with body language, and technical

jargon. Noise is also another common barrier. Noise can occur during any stage

of the process.

Noise essentially is anything that distorts a message by interfering with the

communication process. Noise can take many forms, including a radio playing

in the background, another person trying to enter your conversation, multiple

other distractions!

Sunday, 17 February 2013

Discovering Interactive Television


 

 


This form of interactive communication dramatically alters the way the viewers perceive the commercials, instead of being seen as an interruption the commercials now become a meaningful source of information (a form of programming) and thus are watched in a totally different way.

Presenting advertising within this format allows the most dramatic evolution of advertising itself. This renaissance in this period of the ongoing history of advertising will be know as advertising by true, accurate, more predictable, instant and measurable results.

Clients will pay only by results. The interactive nature of the new technology will allow InteractiveTV to measure the results and present these results as a post-evaluation of their participation. Clients will then pay for participation based upon these evaluations.

Monday, 31 December 2012


More accountability: Being the results of one exposure to an interactive programme vs traditional (frequency and reach) advertising.





 


Client: S.J. Johnson & Sons.

Brand: Raid Cockroach Control System.

Research: AGB.

"The rate of increase in the level of awareness of Raid Cockroach Control System was dramatic (61.8%) among those who saw the Event. Seeing the Raid page within the Event dramatically increased scores for Past-Four-Week-Purchase (100%), scores among people who claimed to see the page increased Future-Purchase-Intent (DWB) by 60%. Advertising Awareness increased 83.4% among main grocery buyers."

 

Client: Reckitt & Colman.

Brand: Setamol 500 analgesic.

Research: AGB.

"Findings from this Post Event Survey show impressive increases in scores for those who saw the Event in comparison for those who did not. Results are consistently superior in all three key market measures; Prompted-Brand-Awareness +92.6%, Past-Four-Week-Purchase +47% and Definitely-Will-Buy +47%."

 

Client: Duracell.

Brand: Duracell Batteries.

Research: Martyn Research.

"Unaided-Awareness (Brand-First-Mentioned) of Duracell increased by 50% for readers who saw the interactive Event. Advertising-Awareness increased 200%, correct recognition of advertising message increased 19% and purchase increased 29%."

 

Client: Roche.

Brand: Rennie Duo.

Research: City Insights.

City Insights report "A very large increase in spontaneous awareness – Control 0%, Test 10%. They also report that "Rennie Duo is a small brand BUT it has encouraging purchasing in both % Last bought & % Most often brand bought, in both cases 4% for Test & 0% for Control, additionally there was an increase in intention to definitely buy – from 0% to 6%.

 

Client: Pfizer.

Brand: Plax Dental Rinse.

Research: AGB.

"Post-Event Survey results shows that the results of Pfizer’s participation with its PLAX Dental Rinse product has raised scores on key measurements of Awareness and Purchase for the brand ranging from 73+% to 200+%."

 

Client: Colgate Palmolive.

Brand: CP Anti-Dandruff Shampoo.

Research: AGB.

"The value of the Interactive Technique has again been evidenced in the findings of this Post-Event Survey.

Substantial increases in scores for the product on key market measurements of Prompted-Brand-Awareness, Past-Four-Weeks-Purchase and Future-Purchase-Intent (DWB) have been achieved amongst main grocery buyers with ranges from 42.6% for Brand-Awareness; 200+% for Past-Four-Weeks-Purchase and DWB 600+%."

 

Client: Kraft Foods.

Brand: Philadelphia Cream Cheese.

Research: AGB.

"The Pre-Event scores on this measure (Prompted-Brand-Awareness) remained static amongst those who who did not see the Event at around 82%. This percentage rose by 12.2% to reach 92.6% amongst main grocery buyers who saw the event, additionally there was a substantial rise of 69.3% on Past-Four-Week-Purchase and 42.9% increase in Future-Purchase-Intention (DWB)."

 

Client: Leggo’s.

Brand: Plumrose Leg Ham (Canned).

Research: Martyn Research.

"Unpromted-Brand-Awareness increased +14% amongst main grocery buyers who saw the Event, Bought Plumrose Leg Ham-In-Past-28 Days increased 60%, and Future-Purchase-Intent increased 64% (DWB). Among those who saw the Event Advertising Awareness increased by 400%."

 

Client: Stuart Alexander.

Brand: Moccona Coffee.

Research: AGB.

"Prompted-Brand-Product-Awareness among all main grocery buyers for Moccona Espresso’s was increased by 36% as a result of participation within the Interactive Technique Event. A net growth of 14.3% on the Past-Four-Week-Purchase – and Next-Four-Week-Purchase-Intent was also recorded. Further, the main claim made for the brand has shown to be more persuasive to potential purchase when it is presented in the Interactive format."

 

Client: Bush’s.

Brand: Bush’s Dog Food (Canned).

Research: AGB.

"Amongst those who saw the Bush’s presentation in this latest Event, growth over those who did not see the Event was in the order of 47% for all main grocery buyers. Once again, as following previous participation by Bush’s Dog Food, there was significant growth in Past-Four-Week-Purchase +22% and growth of 25% was recorded for Next-Purchase-Intent (DWB)."

 

Client: P&O Stena.

Brand: Cross Channel Ferries.

Research: City Insights.

"City Insights report a 21% increase in the spontaneous awareness of P&O Stena. Additionally there has been a positive shift in the usage of P&O Stena +12%. Additionally there was a substantial increase in preferance for P&O Stena from 37% to 67%. There was a positive uplift in intention to use P&O Stena in the future (DNT) from 32% to 67%."

Wednesday, 26 December 2012

 

 

 

Game Playing and Marketing Games Offer you a Unique Way to Entertain...




-- and sell at the same time!

Whilst experimenting with social networks, user-generated content and on line video,

marketers appear content to view games as little more than another

class advertising platform. The untapped potential of game

playing lies in their ability to tell stories, thereby more closely linking

brand benefits with game play and blurring the lines between brand and

entertainment. Games, properly structured, fundamentally alter the customers

perception to the presentation and content of your marketing messages thus

making the advertisements themselves a

source of meaningful information. Games allow Brands to become

engaging, and entertaining -- thereby providing something of value in exchange for attention.

Brands such as Persil, Birds Eye and Quaker Oats have relied on game playing to create

narratives that consumers want to be a part of. In the process, they've done

more than just break through the clutter, or better position themselves in

consumer's minds. Games remain one of the biggest untapped

opportunities for marketers, for the simple fact that they are, indeed, engaging

interactive and entertaining. Well-conceived games require users' active

attention and enable them to drive the story line as they experience a world

that can be entirely of a brand's making. Games represent a unique opportunity

for brands to be the entertainment rather than just sponsor it.

So what do original games get you? If you're Quaker Oats,

you get year-over-year double-digit sales growth, as well as a

marketing program that has generated significant

revenue. So what does this mean for marketers? It

demonstrates that there's a burgeoning mainstream audience increasingly

receptive to branded entertainment in the form of original episodic games and

willing to grant brands their attention in exchange for enjoyable

experiences. Games need to be implemented strategically.

As with any marketing approach, objectives and performance expectations for

game-based marketing need to be considered upfront. Here are some things to keep

in mind: A game tends to work best as a component of an integrated campaign

rather than an afterthought. Original episodic games can

counteract this imbalance by delivering a high level of play and replay value to

consumers while putting the brand at the center of the experience.

So does a brand need to be interesting or provocative in order to make a

good game? Absolutely not. All our examples show that basic games deployed and

used well were effective at making a low-involvement category more interesting

and engaging. And implemented properly, games could address many of the

challenges facing financial-services companies -- building involvement,

generating a prospect , creating a sense of community, even delivering a positive brand halo.

Friday, 14 December 2012

What on Earth are they teaching these days at our Business

 

Schools?


Because it certainly does not include honesty! It can be said with certainty that

the current global financial crisis was created by the utter dishonesty of the

banks. The reputations of the largest corporations in the world are being

questioned more and more as a tsunami of evidence emerges as to the utter

indifference of Top-down-Management to their customers needs and

expectations. And the weasel words used by Marketing and Advertising

agencies to justify spending (and thus wasting) more

and more ineffectual advertising on new and old media are examples of

creatively brilliant lying! Traditional TV advertising is under further threat as

the take-up of personal video recorders (PVRS) soars, and still they

recommend advertising on TV, where no research evidence has ever emerged

as to its efficiency and accountability.

Just how dishonest is the Advertising Industry? For thirty years at least there

has been a well researched, well documented communications technique that

proves, beyond a shadow of a doubt, that interactive communication, properly

executed, is far more cost effective than traditional advertising. However given

the method of remuneration enjoyed by the Advertising Agencies/Media

Agencies they have chosen to ignore this far superior method of

communication. Here in England, the Home Office has admitted spending tens

of millions of pounds on TV advertising. £20 million was spent on TV adverts

rather than the hiring of more police! A spokesperson said "People will be

appalled that so many millions are being wasted on spin at a time of economic

hardship. People want more police on the streets, not more PR on the TV. It is,

to say the least disgraceful , that at a time of economic hardship, the Home

Office chooses to spend millions of pounds of taxpayers money on

propaganda."

Saturday, 8 December 2012

 


Marketing - The Bad Seed

We, as yet, have no evidence that things are changing for the better.
Amoral marketing departments of Corporations will continue to put profits before people. We, as yet, have no voice to challenge those vast Corporations yet their marketing departments continue to demonstrate that they have not learned one thing from the crisis.
Unless marketing thinking can change, dramatically, we will sink slowly beneath the weight of our problems and the impotency of our remedies.
Finally we must recognised the true meaning of the word "communication" and to stop the useless and highly wasteful expenditure on marketing, especially advertising.
It could be said that Interactive Communication is the key method that will kindle a wave of creative destruction and increased wealth that will match the industrial revolution!
It will reduce the stress on our overcrowded media system, it will re-vitalize neglected sections of our marketing infrastructure and it will place key tools in place to amplify and distribute valuable feedback. And, more importantly, it is available right now!
So why do we have to change Marketing?
Even now many deny the magnitude of the problems facing our economy, of which marketing supposedly plays a large role in the development. People are expecting a resumption of growth however the crisis has exposed not only flaws in the prevailing economic model but also flaws in our society. Too many people have taken advantage of others. Almost every day has bought forth stories of bad behaviour by those in the marketing sector.
We should take this opportunity to reflect about what kind of marketing we would like to have. Certainly we can no longer follow a society in which materialism dominates moral commitment, in which rapid growth that we have achieved is not sustainable environmentally or socially. Rugged individualism and market fundamentalism have eroded any sense of community and have led to the rampant exploitation of unwary and unprotected individuals and to an increasing social divide.
Reality bites, the Bad Seed - Advertising - has run smack into reality. Nobody believes any more that you can keep on spending the huge sums of money on advertising without any kind of meaningful accountability.
Worse still advertising expenditures are simply unsustainable, they are associated with clutter and lower growth outcomes! Seldom do countries simply "advertise" their way out of deep debt burdens! Advertising has created a corporate culture in which doubts and criticisms were not allowed. We are surely right to think that advertising, along with its handmaiden, marketing, has become one of the most damaging things in modern business!
The positive thinking about advertising seems to be part of the human condition, there will always be people who will buy into the effectiveness of marketing & advertising. Just consider the ever appealing slogan "Advertising Works"! The problem with the positive thinking about advertising is that it is making inroads into the serious world of academic business thinking. Quite different is interactive communication in that Interactive communications invites the consumer to respond to or comment to your brand and the brand message
It is a very effective means of mass communication. It is not media dependent- can work in press, TV, internet, radio and outdoor. It utilises programmed learning techniques.
What does it do? It changes behaviour
Because of the effectiveness of communication it changes peoples behaviour- for example
they could switch brands, they could buy more, they might change the way they vote.
But above all else it understands the human need for involvement and COMMUNICATION!

Thursday, 19 July 2007

Understanding Interactive Marketing...by

Defining Interactive Marketing.
Interaction can be defined simply as straightforward communication between two parties. Presently we are in danger of losing the real meaning of interaction, as we tend to focus discussions on the emerging technologies and neglect the communication process itself. With an understanding of the real meaning of Interactive Communication, existing media can be made interactive, and subsequently far more cost effective.


Contact Paul Ashby on: paul.ashby@yahoo.com for more interesting information and results!