Showing posts with label Personalization. Show all posts
Showing posts with label Personalization. Show all posts

Saturday, 2 March 2013


 


Communication research shows that interaction raises a communication's effectiveness.




During all our research one constant shone through, that is that marketing is

conversations.

Current conventional mass media are weak conductors of knowledge and

comprehension. This is because of a number of factors, however the main reason

is; they are non-interactive communications vehicles, in other words

conversations cannot take place.



The one problem facing interactive advertising is the fact that it has become

a cliche in recent years, without any very clear or consistent definition of

what the word means or how it is supposed to work.

Properly executed it has none of the woolly theorising that lies behind the

arguments about various forms of so-called interactive communication using

direct marketing and electronic media (most of which involves at best the

minimum of true interactivity).

It is also practical, down-to-earth, and uses a readily comprehensible and

verified mechanism to expand the relevance and salience of advertising and

other forms of marketing communications. It can be applied to all major media

and to various other forms of communication, including new media. There is

no theoretical reason why it should not also be applied to packaging designs or

product literature.

The basic elements of interactive communication are very simple, as all

communication should be. The audience or any part of them are provided

with a Game, comprising a Quiz together with multiple choice answers.

This take the reader/viewer through the detail of a commercial or

advertisement and focuses their interest and attention on the products selling

points. The questionnaire is (usually) presented as an exercise

in getting the publics opinions about the products. The effect is to combine

the techniques of programmed learning and game playing to fix the advertising

message in consumers minds.

In the face of growing clutter of advertising messages and the increasing

ability of consumers to screen out unwanted commercials and ads., there is also

a growing problem for advertisers in breaking through the surrounding noise.

By presenting advertisements in the form of a Game it alters the consumers

perception to the content making the communication process far more effective,

by providing an enjoyable mechanism for consumers to become involved with

the brand and its advertising message.

This meets the desire, evident among consumers, to open up a dialogue with

at least some of the manufacturers or service companies whose products they

buy; and also feeds consumers evident wish to be better informed about what it

is they are being asked to buy.

By getting consumers to make a commitment to finding out more about an

advertisers offer, the interactive technique can create the conditions for

positive attitudes towards the advertiser and positive learning about the product

advertised.

In addition to providing this encouragement for consumers to focus on the

brand and to develop for themselves the steps of the argument that should

lead to a purchase the technique can provide the advertiser with valuable

feedback about both the product and its advertising. This is a dialogue that

can benefit both sides, and be seen to be doing so.

By its very nature, the technique is totally accountable, so much so that it

is, without a doubt the most heavily research concept in the history of

marketing communication.

Many of the worlds largest independent research companies have measured the

incremental increases that just one exposure to an interactive programme can

bring.

Wednesday, 20 February 2013


 

 

 

Game Playing and Marketing Games Offer you a Unique Way to Entertain...

-- and sell at the same time!

Whilst experimenting with social networks, user-generated content and on line video,

marketers appear content to view games as little more than another

class advertising platform. The untapped potential of game

playing lies in their ability to tell stories, thereby more closely linking

brand benefits with game play and blurring the lines between brand and

entertainment. Games, properly structured, fundamentally alter the customers

perception to the presentation and content of your marketing messages thus

making the advertisements themselves a source of meaningful information. Games allow Brands to

become engaging, and entertaining -- thereby providing something of value in exchange for

attention.

Brands such as Persil, Birds Eye and Quaker Oats have relied on game playing to create

narratives that consumers want to be a part of. In the process, they've done

more than just break through the clutter, or better position themselves in

consumer's minds. Games remain one of the biggest untapped

opportunities for marketers, for the simple fact that they are, indeed, engaging

interactive and entertaining. Well-conceived games require users' active

attention and enable them to drive the story line as they experience a world

that can be entirely of a brand's making. Games represent a unique opportunity

for brands to be the entertainment rather than just sponsor it.

So what do original games get you? If you're Quaker Oats,

you get year-over-year double-digit sales growth, as well as a

marketing program that has generated significant

revenue. So what does this mean for marketers? It

demonstrates that there's a burgeoning mainstream audience increasingly

receptive to branded entertainment in the form of original episodic games and

willing to grant brands their attention in exchange for enjoyable

experiences. Games need to be implemented strategically.

As with any marketing approach, objectives and performance expectations for

game-based marketing need to be considered upfront. Here are some things to keep

in mind: A game tends to work best as a component of an integrated campaign

rather than an afterthought. Original episodic games can

counteract this imbalance by delivering a high level of play and replay value to

consumers while putting the brand at the center of the experience.

So does a brand need to be interesting or provocative in order to make a

good game? Absolutely not. All our examples show that basic games deployed and

used well were effective at making a low-involvement category more interesting

and engaging. And implemented properly, games could address many of the

challenges facing financial-services companies -- building involvement,

generating a prospect , creating a sense of community, even delivering a positive brand halo.

Wednesday, 10 November 2010

WITH SHOPPERS VOICE....

....PERSONALISATION WORKS!
Your Customers Like It.
You Like it.
Study after study shows that personalised content can dramatically boost customer loyalty, on-line conversions.
In ten years the world's economy will be driven by personalisation.
With Shoppers Voice you can engage users 10 times longer and increase sales up tp 50% more. With Shoppers Voice you are able to realise the full potential of personalisation.
Contact:
Paul Ashby on paul.ashby@yahoo.com

Tuesday, 9 November 2010

WITH SHOPPERS' VOICE YOU'LL LEARN HOW TO:

A. Build loyalty by giving customers what they want, when they want it, whereever they go.
B. Use personalisation to target cross sell and up sell recommendations and boost average order value.
C. Recapture inactive customers. Reduce the cost of acquiring new ones and create fans of your brands.

Tuesday, 18 May 2010

SHOPPERS' VOICE PROVIDES YOU.....

with an "integrated communication" approach that ties all aspects of your Marketing Communication including advertising,sales promotion, Public Relations & Direct Marketing in a unified and comprehensive fashion as opposed to functioning in isolation!

SHOPPERS' VOICE - SOME DAY ALL ADVERTISING WILL BE LIKE THIS!


Contact: paul.ashby@yahoo.com




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Thursday, 6 March 2008

Interactive Solutions

And now…A word from your Customer!


1. Personalization is the key to success!


Interactive Solutions immediately starts to re-personalize the communication process.

2. Mass Marketing needs to incorporate Direct Marketing techniques!

Interactive Solutions incorporates all marketing disciplines including Direct Marketing Techniques.

3.To achieve "Personalization" we need to humanize Mass Media.

The very nature of Interactive Solutions ensures that all Mass Media is personalised by the solicitation of individual opinions!

4. Your customers want to commence a regular dialogue with you.

Shopper's Voice appears regularly allowing your customers to participate, become "vocal" and allows you to respond to their comments and questions.

5. Nowadays it is necessary to empower your customers by giving them a perception of control!

Interactive Solutions, through Shopper's Voice, informs your customers that their opinions are important to you and that you will listen to what they have to say and, where possible, you will act upon what they have to say!

6. You must give your customers plenty of choice for each of your products!

Interactive Solutions, through Shopper's Voice, allows your customers the opportunity to select which of the multiple product attributes is right for them, this provides them with the right reason to go and buy your product(s) over your competitor.

7. You must give your customers far more information to enable them to make the correct choices!

Interactive Solutions, through "programmed instruction" ensures that your customers have sufficient information available to make the right choices to go out and buy your brand(s)!

8. Your customers want to make connections with your brand(s) and to personalize their relationship with these brand(s)

The very nature of Shopper's Voice ensures that your customers connect and then personalize their relationship with your brand(s) thus ensuring ongoing and repeat sales!

9. Shopper's Voice allows you to understand what is important to your customer on a one-to-one basis allowing you to create long lasting partnerships!

Through skilful interpretation of the feedback provided by Shopper's Voice, you will have a data base rich in individual comments and needs, thus ensuring that you can create long lasting relationships with each and every customer.

10. And the beauty of Shopper's Voice is that it is totally accountable, highly flexible and is category exclusive!

More than £5 millions have been invested in independent research with reputable research companies over time. This research has established that one exposure to Shopper's Voice is far more effective than traditional advertising alone.

Finally…

Your customers' feedback creates a content rich database, whereby you are able to segment your retail market on the basis of shopping behavior. The aim is to facilitate stronger relationships with your end user, using the power of "two-way conversations" with your customers, together with the re-personalization of your relationship with your shopper!

This makes your current advertising and marketing more responsive and more effective and starts to re-personalize the communication process.

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